Mage pvp

Author: Jon aka Poor Guy / Labels:

copy from elite jerks

For melee classes remember one general rule - BEST DEFENCE IS NOT BEENG THERE.

Class list :

Shamans enhancement - kite them like a warrior , if they are 20+ yards away from you they cant hit you. Dont use ice barrier unless they come close and you can time their hits with the barrier. Destroy any grounding totems , i usualy just shoot the shaman , if there is grounding it changes direc

Warrior - ice lance when running AWAY from them so they dont get the charge , then everytime he intercepts you blink.
A simple rule - if you start casting something and he gets shield on + spell reflect - stop + hit ice lance and root again with rank 1 frost bolt if that nova you just broke was the only thing that was stopping him from smashing your head with the stables flag :P

Warlocks - send your rogue in serious - one on one against sl/sl you hardly have a chance , esp if the felly is on you.
I admit i beat them if they have no healer behind them but i guess its because most of them expected easy fight
and didnt try/have everything prepared for a good fight.
Just the usual lance+nova spam + counterspell banish/fear/drain life , this priority. Dont try touching the pet unless you are tryng to run and rank 1 cold of cold slow on it.

Rogues - trink their kidney shot not their cheap shot. Blink off only kidney shot too.
Then root with elemental nova. Remember - cripling slows alot ,but so does the cone of cold - keep them slowed constantly with coc.
And ice barrier should be up on a cooldown.

Hunters - the usual nova + ice lance + coc + pet + nova + ice lance + arcane explossion/fireblast spam until nova is ready off cd.
The moment the pet turns red - blink behind them ,wait for 2-3 seconds for him to eat trought ice barrier and pet to catch up and THEN ice block.
After 10 seconds they are easy pray.
Spam ice lance if they are stupid enogh and try to get an easy aim shot - it interrupts their casting.

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